I have applied for cycles coupon codes several times, but none of them have been issued.
My project has reached the final stage of development and now needs to be released online. I hope to apply for free cycles testing, but it has not been successful?
Is cycles-faucet still valid?
Discord ID: haida8174
Email: haida333@outlook.com
Final tip:
“Thank you for your submission! Please consider joining the discussion here to suggest new tutorials or rank prior suggestions. ”
@Severin Hey Severin. Unrelated to this thread but is there someone at Dfinity in HR or wherever who can explain why Dfinity has removed 70 people from its team members on the website? It used to show 270+ team members and now suddenly it was updated to show 200+ instead?
Where did 70 people disappear to all of a sudden? Were they fired or moved to work on another project like Utopia?
Also, I noticed like 16 - 18 open positions for software devs, etc. Do these openings have anything to do with the 70 people who disappeared and what is the status of these positions being filled?
As a longterm investor in ICP, I cannot find this information anywhere and it concerns me esp. in regards to whether Dfinity has enough staff to handle all the major issues that are happening with the current & critical scaling problem (i.e. the Yral/Bob problem) where devs are complaining that their canisters are facing errors and are not being scheduled to run now for the last 6 weeks or so on certain subnets (like the European subnet) & major latency issues, etc.
Also, what is the status on the current milestones? I’m assuming that most of the milestones are now going to be majorly delayed due to these very serious base tech issues & understaffing issues that obviously need to be addressed & resolved first?
Some Devs explicitly stated that they wish Dfinity would focus on making the base tech actually usable before they move forward with more advanced aims such as running A.I. and I have to agree. I really hope that priorities are being set straight over there. I’m concerned that otherwise, you will start losing projects and devs and will also keep devs away from the ecosystem as well because of these issues. Raising cycles or other costs on devs at this moment in time might also be detrimental as many of them are not actually producing enough actual business revenue and seem to be instead burning through their treasuries.
Also, your ‘status info page’ has not shown the degraded performance on the 10 some subnets affected by the recent issues esp. in regards to Yral tying them up and other devs complaining to you. Is this because the status page only shows complete outages or only hardware-related issues and not software-related outages? If devs cannot run their dapps at usable speeds on those subnets, is that not considered an ‘outage’ or degraded performance? Just wondering.
From my own observations I think the list of people was in add-only mode for a while and showed a lot of folks that were no longer part of the org. Nothing serious happened to DFINITY’s size
No relation since we didn’t have a mass-firing From chatting with our recruiters a week or so ago I can happily say that our list of open positions is in general very accurate, so it is showing positions we are actively interviewing candidates we’re interested in. I’m sure some of them can be a few days out of date at times, but our recruiters (IMO rightfully) really take pride in being honest and accurate with all messaging.
Not sure myself, as a lot of them don’t touch my team too closely. But I don’t think there’s any big deviations. Again, we didn’t lose a bunch of staff, and the scalability issues are being addressed by the relevant experts, not by everyone. Since this is mostly an issue of scheduling, it’s mostly execution folks. Cryptographers, for example, are completely uninvolved and can keep working on whatever else they would be working on otherwise
We’re not used to this kind of event, so I think it’s just a matter of nobody internally thinking of it. But Manu is on it.
Thank you for such a quick and thoughtful response! I am always impressed by the staff at Dfinity who are so forthcoming and have such amazing communication on this forum! I hope Dom truly appreciates each and every one of you because he is very lucky to have you guys!
Anways, I’m glad to hear it. I know websites can stagnate esp. when you get busy and that HR is changing all the time which is normal! I’m glad to see that Dfinity is hiring more staff and I hope that the positions get filled quickly with competent people as I’m sure the extra labor is direly needed for the roadmap ahead.
Have you noticed this btw this morning that Taggr is seemingly stuck/down? It is sitting on the ‘loading’ screen indefinitely. How odd. I hope this is unrelated to the canister scheduling issue going on? I’m assuming you might know why? Nevermind I guess they are having issues per their Openchat discussion.
Thank you Severin and have a wonderful day and week ahead! My best to you and your team!
Yeah I figured they’re having a bug of some sort (I should have peeked at the console myself so thank you). Kind of ironic but just how it works out sometimes esp. with a growing code base! Hopefully A.I. models can be trained soon to keep an eye on our dapps and help us error prone human devs with maximizing our uptime in the future! I can only imagine A.I. will indeed change the game for devs shortly including for speeding up initial development as well! Most users are spoiled expecting 100% uptime and no bugs or crashes which is almost impossible. Having said that, the Plug wallet on ICP has terrible reviews on their mobile apps in terms of bugs/crashes/stuck coins etc. and seemingly some bugs even with their browser wallets. I hope they get their act together because its not good for the eco. Thanks again Severin and Carpe Diem!