There have been many questions about our intention for the DAO currently known as Boom. Today, we’re excited to introduce our plan for its evolution and welcome your input:
MIMIC DAO — a fully community-powered development loop built around creativity, contribution, and collective value.
MIMIC DAO will serve as the governance and funding engine behind Mimic, our open-source data modeling and query language. Through a well-designed token economy, community engagement, and NFTs with interactive mechanics, MIMIC DAO will enable a sustainable feedback loop for continued innovation and open development.
What is Mimic?
Mimic is an open-source, schema-based query and data modeling language for handling complex data. Originally developed for Dragginz, it has since been decoupled and released as a general-purpose framework. It can be used by any developer building on the Internet Computer — not just game devs.
Our commitment:
- We will continue to build Mimic in lockstep with Dragginz.
- We will also listen to the broader developer community and incorporate new features based on open requests.
- The Mimic framework has potential use cases across game engines, asset marketplaces, dynamic NFTs, simulations, identity systems, and more.
Enter: CLAY (Token)
The DAO’s token will be renamed to CLAY, inspired by the idea of primal clay — flexible, foundational, and ready to be shaped into anything.
Just like Mimic, CLAY represents the raw material of imagination and creation.
CLAY will be central to MIMIC DAO’s operations, particularly in powering the economic loop that funds development and rewards community involvement.
NFTs with Lootbox Mechanics
MIMIC DAO will launch an NFT collection with lootbox-style mechanics, built using the NFT Maker that we are developing.
The design will be interactive, modular, and inventive:
- CLAY will be the exclusive currency used to mint these NFTs.
- NFT content may include creatures, elemental forms, or otherworldly items — combinable or tradeable.
- Community-crafted NFTs may be featured in future games or applications — though not in Dragginz directly, we already have Swampies for that.
- We’re exploring game-like mechanics where mixing different types of clay could create unique monsters.
This is an experiment in player agency, creativity, and economy design. Full details of the NFT design and mechanics will be published once final. We need to finish the NFT Maker first!
The Development Loop
Here’s how the loop could work:
- People spend CLAY to mint NFTs.
- That CLAY is sold by the MIMIC DAO for ICP.
- That ICP flows into the MIMIC DAO treasury.
- The DAO funds are used to pay developers, contributors, and builders of the Mimic Framework.
This circular model ensures that value returns to those building the tools, systems, and experiences — creating a sustainable incentive loop.
Ideally what is developed and who is rewarded what should be voted on by the CLAY holders. Open to suggestion how to make this fair and transparent.
Anyway these are our initial thoughts. As you are aware we’re working on a lot of projects — but they’re all building towards the same purpose. A intertwined community where each component makes the whole stronger.
NFT Maker - essential for the NFT marketplace, Dragginz, Swampies and for the IC to have meaningful NFTs that can do far more than currently available NFTs
Toko Marketplace - an open, reliable market to trade these complex NFTs on the IC
The marketplace will be the home for many NFT collections, both existing and new (Motokos, Pokedbots, Swampies, Dragginz, to name just a few). The marketplace and NFT maker will be open to anyone with an idea.
Mimic is designed to be a core tool that any developer can use and adapt. At the moment it is hard to really understand what it is unless you are a dev that is using it, but there will be better documentation as it matures. Also, the DAO means there is a way for other developers to highlight what features they would like to be added and for the community to decide.
Both Mimic and the NFT Maker & Marketplace are essential parts of the Dragginz game development. It is all linked and nothing is wasted.
Adam’s BOOM neuron to follow should you be interested:
a18d3c619d686219da2edfe505c3d698af1925c1db8f5cd95dcc8b84613f04c5