Introducing DYVR EXPLORATION | Deploy explorers. Burn cycles. Discover artifacts

1.the amount of explorers

2.the burn rate

3.cheaper cycles via dyvr forge

Could you elaborate? Regardless of the price of cycles, miners will want to sell what they’ve mined for more than they spent to mine it (the cheaper the cycles the cheaper they’re willing to sell). I’m not sure how number 1 and 2 change this dynamic.

This works while there’s an adequate supply of speculators speculating on a temporary pump, but it’s a game of chicken.

I’m asking largely because I don’t think this is inevitable if there are mechanisms in place to soften the other sides of the hype cycles. I’m just not clear if there are any such mechanisms in this project.

when we launch toko miner id appreciate this sort of advice for our game

Sure thing, happy to chat on OC as ever, or anywhere else

Oh, i misunderstood then. I thought you asked about how to edge out or get a edge over other explorers

If @borovan4000 doesn’t want my advise he should stop asking for it. I don’t appreciate being likened to Wenzel - he’s very different to me.

Anakin was very different to Palpatine. Not that either of you are getting that credit.

Welcome to the forum @earporter. This looks like an interesting project. It appears you have attracted a lot of interest from reputable community members.

Good luck with this.

I’m not saying you are Wenzel, Lorimer :joy:
I’m just saying the Wenzel vibes occasionally make an unexpected appearance.