Introducing DYVR EXPLORATION | Deploy explorers. Burn cycles. Discover artifacts

wallet balance shows a different amount than the amount shown in the upper left, is that a bug or?

Deep balance?, yes

There is a reward queue, where the payout is processed every 5 minutes, so there is a backlog that will eventually be gone through

What’s the burn-rate difference in cycles between low-mid-high?

Burn Rate Mechanics

Player agency is driven by the Burn Rate. This configurable parameter controls how aggressively an Explorer Canister consumes cycle resources in exchange for faster, more frequent exploration.

Burn Rate Resource Cost Discovery Speed Risk Profile
Low Minimal cycles/hr Slow Low - runs indefinitely
Medium Moderate cycles/hr Standard Medium: periodic refuel
High Heavy cycles/hr Fast High: depletes quickly
Max Extreme cycles/hr Very Fast Critical: short lifespan

Remember

The settings is a bit finickey on the frontend, you’ll have to tap it (click the max )multiple times and refresh the page to confirm

Im working on a fix for that

Yes I understand that, what is the base burn-rate in terms of cycles?

this sounds cool, im trying get my app up tonight but its not being co-operative

Per 5th heartbeat

low - 20 million

medium - 100 million

high - 400 million

max - 1.5 billion

Hey borovan. An honor

Sorry to hear that

Glad to have you here

You can use Dyvr Forge to purchase Cheaper Cycles for your Dyvr Explorers .

forge.dyvr.me

What are you exploring for and what are these artifacts?

really like that you can use deep to buy a sub to the forge services

artifacts are what your explorers actively explore for.
The type of artifact you discover determines your DEEP rewards

common( 1x the base reward/find),
rare and legendary

think of artifacts like a shell that carry the rewards which is $DEEP that will be minted to your wallet

the explorers are discovering artifact dynamically using a pseudo-random probability check

the coordinator canister defines the mathematical parameters of a discovery and type of artifacts (rarity)

Are the discoveries deterministic? i.e. when you discover something, is it the case that that thing was always going to be discovered there (but unknowable until one checks), or is it the case that these things didn’t really reside where they’re found and they randomly show up anywhere you look based on probability each time you look?

Probabilistic

Nothing pre-resides anywhere.

Each discovery cycle, the coordinator rolls a random number for every active explorer

seed = pseudoRandom(explorerId, nonce, createdAt)   // uses Time.now()

threshold = (burnMultiplier * 10_000_000) / (globalActiveBurn + 100)

if (seed % 10_000_000 < threshold)

    → discovery happens


The seed is dynamic. It is a function of the current time, a global nonce, and the explorer ID.

The outcome is therefore different on every roll and cannot be known in advance (it depends on exactly when the heartbeat runs).

The discovery itself is generated at discovery time. Whether you find something, as well as its rarity (legendary / rare / common), is derived from that same roll. There is no pre-placed map, artifact, or seed that exists before the roll.

Higher burn rate only increases the probability.

The burn multiplier controls the chance of discovery:

Low → 1×

Medium → 4×

High → 16×

Max → 64×

It does not change what is “there.” It only changes the probability that a discovery occurs on each roll.

Would it be a stretch to conclude that while one is exploring this space, one discovers abstract fragments of oneself - one’s hopes, dreams and aspirations, manifest in cypherspace?

Maybe some nightmares too.

But that doesn’t sound very logical.

Cool project @earporter

We’ll have to do a deep dive later

If this is true (I think so, I believe it to be a tautology of sorts) then this is $DEEP indeed.

Can I ask what stimulus or mechanism exists in this framework to take the edge off the other side of the hype curve (to make it more than a less-than-zero sum game)?

So it is like a game? I thought you were maybe mapping the canisters and doing something like kinic did back in the day.