Upcoming BOOM DAO SNS decentralization sale

The founding partners and founding teams comprises 33% voting power:

The treasury does not vote so it gets no voting power.

That leaves community with 40%.

Means:

12 to 14 people have 33% of the voting power and they only need to convince 8% of the voting power to have a majority. Which by seeing who the partners are could easily just be same partners who only need to buy up 8% of supply.

That leaves 800,000 icp and essentially what sounds like the future of the gaming in the ecosystem in the hands of 14 people who would be handing over grants to their competition.

Assuming they do… because they could easily just hand over grants to selves.

Again I’m not saying they will and I’m not saying you all are bad people. But the way it’s set up we have to trust you and the point of crypto is to be trustless.

It’s clear why it’s set up this way I can head conversation in my head. “Well we can’t leave voting power to the plebs they won’t know what to do. It’s ok we can just hand over voting power to some of the game devs in ecosystem” so we fund it from the plebs but give them nothing in return.

Oh it’s ok we are giving them our sweet for profit games and nfts to buy.

This needs me be re thought out if you want to sell it to the SNS or it should be structured like a regular none profit and funded a different way.

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Maybe they are GHOSTs :ghost::smile:

They are (mostly) game developers, it’s a proof that if it wasn’t gaming on the IC, probably they wouldn’t be interacting at all with the IC.

  • Joey is the founder of Cubetopia,
  • Eimolad is in the name,
  • Ben is head of the recruiting agency of Code and State (Obsidian Tears has been trying to recruit a Unity Developer through them),
  • David is the co-founder of Obsidian Tears.

Tomm is the only one I don’t know personally, but he can present himself, if he wants too. :sweat_smile:

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(post deleted by author)

Dear BOOM DAO Team,

I have concerns on your voting power distribution, The team (team & founding partners)holding 49.5% of voting. which make it completely centralized. Then why you say yourself as DAO, i would say its BOOM CAO.

We can t expect barely 50% voting from CF & non CF so I would say team will have around 70% voting power at the end.

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Valuations of MILLIONS without having a product yet nor a business plan, WHAT A JOKE. This has to end. For SNS to be successful it should act studying economics as a VC. Otherwise we will fail as an ecosystem.
In order to fulfill a submission we should create a standard that includes a video presentation and a deck about the project, team, 4-5 year roadmap and comprehensive economics to support the ROI projected.

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Most VC’s just guess anyway. There is no pattern to what will be successful. However, most rounds are just like 500k or less. So less is more in many cases. 4 - 5 years is way too long of a timeframe. I think we just need to leave the larger round once the product has found product market fit. However, someone needs to invest into the infrastructure to support other projects. So it really depends what is being built. In this case it sounds like infrastructure work. I would like to hear from people building games on the platform and how they find it useful or if they will find it useful for their work. Every product is different, so yeah it is uncharted territory.

Is such heavy sarcasm an effective way of getting your valid opinions across? I like a healthy dose of sarcasm more than most but this is not hitting it’s mark.

I have not yet formed a strong opinion to vote for or against this SNS and BOOMDAO appears to be attracting even more enthusiastic support and jaded scepticism than other launch proposals.
I think there is a lot more open and direct discussion to be done in this thread before I get to a yes or no.

But if this thread turns into yet another pro-difinity/anti-difinity manufactured partisan slugfest then I doubt it will serve it’s intended purpose of helping undecided people (like me) from reaching an informed conclusion.

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Hey everyone :grinning:

I just want to share my experience with BOOM DAO tools.

At Elementum, we’ve been working in card games (Unity+IC) since a year and so.

Elementum’ s Unity developer (Karupin) just wanted to focus on creating cool and decentralized games, he didn’t care about IC specifics at the beginning and THAT’S OK!

Imo, most developers will be like Karupin, and we should continue doing stuff thinking this way.

Pain points

HUGE build sizes, wrong cache management, weird react-unity-webgl behavior, terrible times for building and testing, Too much pieces in the puzzle, Managing NFTs/FTs, difficulty to get how to do everything 100% on-chain, little to none integrations between unity-ic and a lack of a lot of tools and basic stuff. Recently, BOOM DAO appears with a bunch of cool stuff and we’re confident this will represent a lot of advantages for us, and a looot more for newcomers.

So, regarding BOOM Tools I’ve personally used:

  1. Old Unity Template.
  2. BOOM Game Launcher with Brotli compression.
  3. NFT Deployment and distribution.

( I’m pretty hyped to test IC-Net agent and Worlds asap jaja :star_struck: )

Now…

1. Old Unity Template

Maybe for all the experts here the Old Unity template that BDAO released a year and so ago was a stupidly simple stuff but for people like us, a year and a half ago, it was THE THING that allows us to start more easily and enjoy a lot more what we’ve been doing :slight_smile: Thanks for that team :fire:

Basically, I think there are different types of developers and this kind of simple tools (Old Unity Template) are super necessary, even more than some complex one. Imo most developers just want to code and enjoy the type of coding they want in an specific timeframe, we (the intense-ones) can’t pretend everyone should be like us.

Genius to invest time creating easy/simple tools that generate great value to a lot of devs, even if they don’t to tech wizards that underestimate simple but value load stuff.

2. BOOM Game Launcher (BGL) with Brotli compression

I live in Venezuela and in some locations internet really sucks (2-3 MB with a lot of instability) so I can say with confident that a card game with 100MB is not cool at all. Bounty Rush had a 115 MB build and that was a HUGE pain not only for the team but also for players.

Using BGL I now upload my game and result into a 25 MB build (Yeah, we have to improve the asset management and stuff jaja) both for Production and Staging env. I think I don’t have to extend explaining how useful and awesome this tool is for us (Again, probably for other this is easy stuff, no idea jaja).

3. NFT Deployment and distribution

I only create a couple of collections to test and distribute to personal account just for fun testing but looks really useful and I’m planning to manage Elementum Season Passes rewards and a lot more other stuff via BGL.

Without this tool we would have to focus on stuff that separates me of what we’re really building.

TL;DR - This tools really Helped Elementum and I’m sure this is just the beginning, so pretty excited with this. Also, these will be the perfect tools to onboard A LOT of developers and abstract things that they’re not interested about. So, let’s boost this game developer eco :rocket:

Aside note: AFAIK, the project already have a lot of cool tools ready, including C# Agent, current Unity Template, NFT/FT deployment and distribution (connected with all the other tools), Game uploading to IC with brotli compression, interoperable worlds to connect games internally and connect with other games. So, I’m really surprise reading people telling the project doesn’t have anything.

Disclaimer: I’m listed as a founding partner in the BOOM DAO website.

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Hello everyone, I don’t usually indulge in forum discussions, but it’s strange how there has been so much negativity for BOOM DAO in this post, sensible people can just go for a healthy discussion.
It may be because people are just coming to a conclusion and not seeing what they have developed. I mean if you guys will go and check their tools and product, it’s awesome.
Game Launcher can help to onboard lots of Game Developers with no hindrance.
World Engine is just next level thing, tech-oriented people can see how it can bring revolution, with a pre-built central Payment Service and interconnectivity of different worlds under one roof.

Maybe people just want to troll for no reason. But from what I can see The only use-case of Blockchain is in the field of Games and DEFI. And this can really boost gaming in IC Ecosystem, all we would have to do after this is good marketing and inviting game developers from outside of the Ecosystem.

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This sounds like a blatant money grab with bot scripted accounts shilling the project to make it seem legitimate. Why is this allowed?
You guys already supposedly received $300k+ in funding and barely have anything to show it. Why does your project even need a DAO? It doesn’t make any sense and just sounds like a money grab.
Also 99% of the games on icp that have been funded a ridiculous amount haven’t even been completed yet. Cubetopia is going down some pet nft quest route than focusing on the original game which was originally the only game project on the ic that seemed promising.
But now the best project rn is Dragginz due to the team not requiring funding from the community.

You need to have a working/complete project before trying to get a dao.

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You started with three important words “gaming is hard”. We are glad you understand how hard it is, most people outside the gaming industry vastly underestimate how complex building a game is. Thank you for your understanding and support. BOOM DAO is a collective of builders with a solid expertise both with gaming and ICP, and focused on the three-fold mission described in our whitepaper: Showcase the Unique Capabilities of Internet Computer for Gaming, Build the Foundational Infrastructure for On-Chain Gaming on ICP, Foster Collaboration in the ICP Gaming Community.

We are thrilled to have your support, and your trust in BOOM DAO means a lot to us. The World Engine product is indeed a pretty ambitious gaming infrastructure protocol and has a lot of potential to create a tsunami of network effects among the whole ICP ecosystem. Some very cool gaming projects including Cubetopia are already starting to use it. If you have any questions about the World Engine product or anything else related to BOOM DAO, we’d be more than happy to answer them. We can even schedule a call if you want to.

@atomikm will be presenting the world engine at upcoming DFINITY Global R&D event on July 26th, this will be an excellent opportunity to delve deeper into the World Engine product and discuss our contributions to the IC ecosystem. Exciting times lie ahead, and we look forward to engaging with you further!

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Thank you for your positive and supportive feedback Tom! We are really excited about the game you’re currently building, we look forward to BOOM DAO helping you build ICPuppies Realms of Darkness, and providing you with any tools and/or technical support you need. We are thankful to be associated with positive builders like you with whom we share a collaborative and a positive-sum game mindset in everything we do.

We would like to make sure to clarify that BOOM DAO is a collective of builders with solid gaming and ICP expertise, focused on building the gaming vertical for ICP. It’s the synergies coming from all these projects/teams that will make this DAO truly powerful. It’s not a specific team or gaming projects behind it, although there are some core contributors of course. For example, @Gekctek building the incredible ICP.NET library has been a paramount contribution for on-chain gaming on ICP, @Joey_ICP founder of Cubetopia leveraging the World Engine for Cupetobia and rewritting some of the open-source tools in Rust is adding tons of value for ICP gaming ecosystem, same for @CapuzR founder of Bounty Rush and @tiago89 developing Obsidian Tears who helped a lot in providing feedback and improving the gaming tooling being developed. There are many more important builders and gaming projects being part of BOOM DAO, just naming a few to highlight that it’s really a collective force working hard to build the future of gaming on ICP.

As you perfectly mentioned gaming is indeed a powerful way to attract millions of people to the IC but there is so much to left to build at the gaming infra level for this to happen. It’s a massive endeavour but the good news is that we now have solid foundations and improving it every day. With the right incentives, we believe BOOM DAO will create an engaging gaming ecosystem that will showcase the full potential of building fully on-chain games on ICP. We’re excited to have your backing as we move forward to make a significant impact on the ICP gaming ecosystem from which everyone will benefit.

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We greatly appreciate your positive outlook and the support you’ve shown for the BOOM DAO project. It’s always been a pleasure providing support to ICKitties Paws Arena, and this will always be the case as part of the mission of BOOM DAO. We’re the DAO for all ICP games, we want to see your game become successful and we are here to help you make it a success. Every experienced game developer and gaming project we’ve been in touch with understands how building gaming infrastructure is critical for the ICP ecosystem. The people who believe it’s easy either have no game dev experience, aren’t actively building complex tech in the ICP ecosystem, or don’t understand how hard and necessary it is to build gaming infrastructure.

Your understanding of the challenges in developing games on the Internet Computer Protocol aligns perfectly with our mission. BOOM DAO aims to streamline this process by providing the necessary infrastructure and documentation, benefitting not just the gaming sector but the entire ecosystem. It’s already happening, as mentioned in previous messages with more and more gaming developers and gaming projects using BOOM DAO gaming infrastructure. We believe that uniting game developers under a DAO will amplify our collective impact and prepare the ICP ecosystem for the promising future of Web3 gaming.

We dive deeper into all these aspects in our whitepaper, unfortunately the most vocal people attacking BOOM DAO clearly show through their interactions they haven’t read the whitepaper. By the way, we are always happy and open to schedule a call with any intellectually honest person wanting to know more about BOOM DAO if they have a genuine interest for ICP ecosystem’s best interests, and really want to see ICP gaming ecosystem succeed. Together, let’s shape a vibrant gaming ecosystem on the Internet Computer!

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Thanks a lot @tiago89 for providing your perspective and congratulations on your amazing trajectory as a builder. It’s refreshing to hear from someone who has actually been developing games in ICP ecosystem and knows what he’s talking about. You are in the perfect position as a game developer to fully understand the challenges currently faced in the ICP gaming ecosystem and how BOOM DAO is already solving lots of them, as you’ve benefited from the open-source tools that BOOM DAO has developed. You know first-hand that the infrastructure BOOM DAO has built is far from simple or easy, as assumed by people who have zero experience in building games.

You nailed it perfectly, BOOM DAO is a collective of builders focused on the ICP gaming vertical and that’s what makes it powerful to address the big challenges faced by ICP gaming ecosystem. A collaborative mindset and working together is a must. That’s why adhominem attacks on specific individuals or specific teams is missing the whole point of creating a collaborative ICP gaming ecosystem where all ICP stakeholders will benefit.

Thats the exact plan as described in the whitepaper and it’s already happening. The Game Launcher product and World Engine product are all about helping game developers build easier and quicker. They both required many months of work behind the scenes. In reality, the whole R&D process to get to this point took two years since genesis.

Your message really captured what is at stake for the ICP gaming vertical, BOOM DAO, and the whole ICP gaming ecosystem. Let’s remain focused and keep building!

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Thank you @Joey_ICP for your very insightful post. For more context for people reading the forum, Joey is the founder of Cubetopia, an amazing leading game in the ICP ecosystem that won the first prize at the Supernova Hackathon back in June 2022. As you mentioned, BOOM DAO is a collective of talented builders having deep expertise in both gaming and ICP. We couldn’t be in better hands to build the ICP gaming vertical and make ICP the best blockchain for gaming. BOOM DAO has nothing to do with Plethora, its team is just a core contributor kickstarting the DAO and the ICP gaming infra but in reality BOOM DAO is an entirely different collective of builders. We understand we need to do a better job at explaining this to the broader community, especially to people who draw quick conclusions without doing due diligence research or reading the whitepaper.

Thanks for mentioning that BOOM DAO has already produced a multitude of tools that are kickstarting a new wave of game developers and projects on ICP. It’s true that both your team and our team wish these tools already existed when we started building on-chain games on ICP. And we’ve heard the same sentiment countless times from all the other gaming devs on ICP. Experienced game devs on ICP know the deep tech complexity of building on-chain gaming infrastructure, and how critical it is for the Internet Computer’s ecosystem growth.

We couldn’t agree more, and that’s why we share the same mission and vision for BOOM DAO to champion ICP to become the blockchain for gaming. We will open the floodgates to game builders, and we’re laser focused on the developer experience, not on the critiques coming from people with zero experience in gaming.

I think it’s also the perfect timing to start telling the broader community that Cubetopia (and other games) are working on leveraging the World Engine, which will start creating a wave of network effects across the ICP gaming ecosystem. It’s really a massive advancement for what’s possible in terms of gaming moving forward. We are super excited to be entering this new gaming paradigm with you and Cubetopia by leveraging the BOOM DAO World Engine protocol.

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Hey Eimolad team! Yes you understood it perfectly. BOOM DAO has a three-fold mission as explained in our whitepaper: Showcase the Unique Capabilities of Internet Computer for Gaming, Build the Foundational Infrastructure for On-Chain Gaming on ICP, Foster Collaboration in the ICP Gaming Community. You’re right, creating common developer tools to streamline the gaming development experience is at the core of what BOOM DAO does. All the challenges you mentioned are currently being worked on by BOOM DAO to be solved. Happy to hop on another call whenever you want to coordinate and address more of your challenges.

You accurately described the fact that by having all gaming projects and developers building their own tools/solutions separately, we’re all wasting a lot of resources (time, money, people). What if instead, a group of experienced builders with both a deep expertise in ICP and in Gaming could build what most gaming projects/devs need?
This is what BOOM DAO is currently doing, and this is why we refer to it as the DAO for all ICP games. It’s a collaborative and massive endeavour to build the ICP gaming vertical, and everyone in the broader ICP ecosystem will benefit from it. We know gaming is a major blockchain use case, now we need to make ICP the premiere blockchain for gaming.

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Thanks for sharing your perspective about BOOM DAO.

@wpb already provided a clarification. Wenzel and I have known each other since right after genesis and we have collaborated together through different community-building initiatives. I had the chance to witness Wenzel becoming a leader and expert in ICP governance and leading healthy debates on this topic, resulting in many important achievements for the ICP community such as registering the first NNS community public neurons. Wenzel has always been really active as a leader in the ICP Maximalist Network (ICPMN) telegram group and former ICPMN neuron (now Synpase), maybe the confusion comes from that. I will never take credit for these highly important achievements for ICP community, and will always be thankful to have participated in it with Wenzel.

This is perfectly summarized, this is exactly what BOOM DAO is all about. By building games separately we are missing lots of synergies to grow the ICP gaming ecosystem. By building gaming infrastructure together under BOOM DAO we will greatly accelerate the ecosystem growth. Thanks for sharing your perspective.

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Hey Wenzel, thanks for sharing your perspective on BOOM DAO. As always, it’s valuable to hear your insights. We are glad we managed to successfully convey the mission and the potential of BOOM DAO to you. Thanks for the support Wenzel and for the intellectual honesty that defines you.

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Thank you @Gekctek for sharing your insights. You perfectly captured the main purpose of the DAO which is to build the ICP gaming vertical with a powerful group of builders comprised of diverse ICP and gaming expertise. You’re one of them and we would like to take this opportunity to shine a light on the structure of BOOM DAO. As explained in previous messages, BOOM DAO is composed of different individuals, teams, games, developers. This is where its biggest strength comes from and how it will grow the entire ICP ecosystem by advancing the gaming vertical.

We’ve previously mentioned how Cubetopia is leveraging the World Engine and contributing code to it. Now we would like to publicly acknowledge that the ICP.NET library you’ve built is critical gaming infrastructure for the ICP gaming ecosystem. Ultimately, all games on ICP will utilize it, and it has already positively impacted many games on ICP.

Open-source tools being developed by BOOM DAO have already been in the work for months and years, and are being used by more and more game developers on ICP. It’s a testament of how BOOM DAO is bigger than any single team or individual, and how it already streamlines the process of building games on ICP through solid gaming infrastructure. Tools like ICP.NET show clear traction among the ICP game dev community. BOOM DAO and the ICP gaming vertical is super thankful to have you solving a major problem for ICP gaming infra that has stunted every ICP gaming project.

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Thanks so much for your support and excitement Ben. We can’t wait to have our call with you and discuss your crazy idea! Yes as you said 40% is the biggest token allocation for a community in an SNS sale. And to clarify the false narrative being pushed, founding partners are also community members, and they will vote however they want, they don’t have any constraints. Nothing has been negotiated with partners to influence them to do otherwise, they can confirm. This is not how we build long-term valuable relationships/partnerships at BOOM DAO and it will never be the case.

Some people with a zero-sum mindset will see founding partners as enemies because of their allocation. When you see it with a positive-sum mindset, you understand these are the core people who are pioneering gaming on ICP, and delivering on the mission of the DAO. They are doing good for the community and fully part of it. This is why we also insist on a strong community-centric voting power as stated in our whitepaper, in reality the community will have a massive 85% of voting power, and anyone can vote for what they believe is the most valuable in BOOM DAO’s mission.

Thanks for your support and we are really curious to hear more about your crazy idea for BOOM DAO!

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