...dfx-env/token-lobby/src/tictactoe/game.mo:104.31-104.32: type error [M0072], field Cell does not exist in type
module {
type Cell = {#Empty; #O; #X};
type GameSessionResult = {balances : [QueueEntry]; status : GameStatus};
type GameStatus = {#Active; #Complete; #Nonexistent};
type QueueEntry = {amount : Nat; player : Principal};
type QueueValidation = {#Invalid; #ValidNotReady; #ValidReady};
type TurnResult = {#InvalidMove; #NotYourTurn; #Ok}
}
I import with import T "types";
the error looks like it’s aware of the Cell field in my types module.
Can you show the offending line of code, with some context? I expect you may be trying to use the type field as a value (not a type) but can’t be sure without more info
ah I forgot to paste that too, thanks for looking.
for (i in winningLines.keys()) {
var line = winningLines[i];
var foundTeam : T.Cell = T.Cell.Empty;
var valid = true;
let lineIter = Iter.range(0, line.size() - 1);
label posCheck for (position in lineIter) {
if (not valid) {
break posCheck
};
let y = line[position][0];
switch (board.get(y)) {
case (?row) {
switch (row.get(line[position][1])) {
case (?cell) {
if (cell == T.Cell.Empty) { //this line here
where board is
var board = M.HashMap<Nat, M.HashMap<Nat, T.Cell>>(10, Nat.equal, Hash.hash);