Per this article, Unity 3D now compiles to Web Assembly, Wasm
This could mean that you could make a full 3D video game world in Unity 3d, building it for WebGL, and then deploy it on the Internet Computer. Has anyone tried this? I do not have my internet ID, or dev. environment set up yet, but it seems like a tool chain is here.
Unity → WASM
Basically you can use this: Unity - Manual: WebGL: Interacting with browser scripting and setup interop between Unity and agent-js. You need to most likely create a library to handle the transformation between an agent-js object and a simplified js object to pass back to the C#, but that should be simple.
This seems a lot more interesting if you can separate the game logic from the rendering pipe line. I wouldn’t imagine that rendering would be very efficient on the IC?
This looks like it could be just a little bit awesome, but it just switches to “Unready?” in red, and then nothing happens. Does anyone want to join me?
James you can just open a second browser in Incognito mode. Play against yourself :-p.
Does anyone have some example of a Unity WASM file implemented (w/ motoko?). Or could me push into the right direction.
I use three.js instead of Unity for building 3d worlds
it has worked well so far
I am just new to IC and want to make unity webgl game on ICP.
here, I have some questions related to my project.
Can I call canister smart contract inside the unity game?
or should I call canister smart contract in js file and import it to unity script?
Please tell me if anyone have an idea.