DFN basic ActorScript/Motoko

It would seem members of the 55Foundry team are also sharing a few snippets publicly.

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https://github.com/enzoh/mo-hex/blob/master/src/hex.mo
Enzo’s hexadecimal encoding and decoding routines.

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Looks like there will be a QR generator/reader soon too :thinking:

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this is live now! although the build process doesnt work for me yet, seems like one file is missing.

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This is a great resource, thanks!

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Hi guys,
I created a gitlab repo for the game I was talking about, it may or may not evolve very quickly, but if someone can find some help in reading the code, here it is:

I also take any advice :slight_smile:

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Great start Guillaume!

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Nice work @guillaumestols. Looks like a good first project idea with the SDK.

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Epic stuff Guillaume!!! Looking forward to seeing the game come to life. :video_game:

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Thanks Guillaume! This will be helpful in the future

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Can´t wait to play the first game ran on DFINITY :v:

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Some great sample code is now up here:
https://sdk.dfinity.org/developers-guide/sample-apps.html

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Nice list of sample projects to check out Ori!

I think the first link in the list is especially helpful for those who want to write more modular motoko code: Application: Simple to-do checklist

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Hans’ phonebook project from his recent demo: https://github.com/dfinity-lab/phonebook/tree/master/src/phonebook

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Related:

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