Cosmicrafts DAO SNS Launch

Hi everyone,

Omar here, founder of Cosmicrafts. I’m excited topropose the launch of the Cosmicrafts DAO via an SNS!

What is Cosmicrafts?

Cosmicrafts is a futuristic real-time strategy (RTS) game built entirely on the Internet Computer. It’s designed for fast-paced, strategic gameplay where players command fleets, own their assets (NFTs), and participate in a player-driven economy. We aim to be the first fully on-chain gaming franchise with real ownership economics.

Why an SNS Launch Now?

After 8+ years of development, surviving multiple market cycles, and significantly rebuilding/refining the game, Cosmicrafts is ready to meet its market.

Our focus now shifts from core development to driving adoption, scaling our user base, and achieving true decentralization. The SNS is the natural next step to empower our community, fund growth initiatives, and solidify Cosmicrafts as a leading franchise on the IC.

Key Information for the Community:

(1) Tokenomics (SPIRAL Token)

  • Total Supply: 1 Billion SPIRAL
  • Core Purpose: Governance, staking rewards, ecosystem growth, premium features, cross-game utility.
  • Initial Allocation:
    • DAO Treasury: 76% (760M) - Controlled by the DAO for ecosystem growth (marketing, development grants, community initiatives).
    • SNS Decentralization Swap: 12% (120M) - For public participation.
    • Developer Team (Cosmicrafts Foundation): 8% (80M) - Locked in an 8-year dissolve delay neuron to ensure long-term alignment.
    • Seed Investors: 4% (40M) - Early backers with varied vesting schedules (quarterly/yearly releases, detailed in Whitepaper).
  • SNS Swap Details:
    • Amount: 120M SPIRAL (12% of total supply).
    • Vesting: Tokens released in 8 equal quarterly installments (15M SPIRAL each / 12.5% per release) over 2 years.
    • Funding Target: Minimum: 100,000 ICP / Maximum: 1,000,000 ICP.
    • Participation: Min 100 ICP / Max 100,000 ICP per participant.
  • Planned Use of Funds: Primarily focused on User Acquisition (marketing, partnerships, content creator programs) and Ecosystem Growth (community initiatives, potential CEX listings, liquidity provision), as core development is largely complete. Detailed plans subject to DAO proposals.
  • Utility & Mechanics: Governance participation (1k SPIRAL min stake), staking rewards (starting 8% APY, reducing over 8 yrs), deflationary transaction fee (0.01 SPIRAL).

(2) Governance

  • Token Allocation for Governance:
    • Community (SNS Swap): 12% (120M Tokens) - Goes to swap participants.
    • Dev Team (Foundation): 8% (80M Tokens) - Locked in a single neuron for 8 years (with 1-year vesting).
    • Seed Investors: 4% (40M Tokens) - These are separate early backers (2Link, Anmi, Genesis), not the dev team. Their neurons have varied, shorter lockups defined in the YAML.
    • Treasury: 76% (760M Tokens) - For the DAO to control later.
  • About Initial Voting Power on SNS Tool (~63% Dev/Seed vs ~37% Swap):
    • Accountability: The SNS tool chart shows calculated voting power right at launch, it doesn’t account for token distrubution and the potential voting power or the Seed parties that are not part of the Dev Team.
    • DevTeam HODLs: The Dev neuron (8% tokens) is locked for 8 years (+100% bonus), and some Seed neurons (4% tokens total) also have locks. This gives them a higher initial calculated power. The analysis tool groups the Dev Team and all Seed into that ~63% number.
      Key Distinction: Core Dev team only has the 8% token neuron. Seed investors (4% tokens - 2Link, Anmi, Genesis) are all separate, independent entities who invested earlier.
  • Key Parameters: Min Stake: 1k SPIRAL, Rejection Fee: 1k SPIRAL, Vote Period: 7 days, Max Bonuses: +100% for 8yr lock & +100% for 1yr age. Rewards start at 8% APY, decreasing over 8 years.

(3) Technical Overview

  • Architecture: Single-Canister Architecture (Motoko) for core game logic, NFTs (ICRC-7), and tokens(ICRC1/2/3). This significantly enhances performance and reduces latency compared to multi-canister designs. Real-time gameplay uses WebSockets.
  • Cycles Management: Leverages the IC’s reverse-gas model (Cycles) for a seamless user experience – no player gas fees. Cycles management uses tools like Cycleops.
  • Open Source: Core smart contract code is open source: Cosmicrafts DAO Github
  • Reproducible Builds: Instructions for creating reproducible builds from the source code are available in the GitHub repository README it’s basically running the init.sh script, it comes with frontend and backend.
  • Dependencies: Key dependencies include Unity (current engine, planning migration to Bevy for full open-stack), ICP.NET, IC WebSocket Gateway. These primarily affect the game client; core logic is on-chain. The Bevy migration plan aims to reduce reliance on proprietary engines. Full list in Architecture docs.
  • Security: We follow security best practices and conduct internal reviews. A formal, third-party security audit is planned post-SNS launch as the user base and treasury grow, subject to DAO approval, we know we have great code auditors here in the community.

Links:

3 Likes

It’s been 2 weeks, are we good to launch?

Why is your white paper and roadmap link throwing up 404 errors when I click the link?

Could you please elaborate what is about “my concept” that is not convincing enough to you to justify me launching my project?


weird I can see the it directly on the website

Ah so it’s just an issue with the direct links posted on here. I’ll check it out

1 Like

Okay, Your Majesty of the Forums

O King, from slumber deep, you see but shifting sand.
Our craft, though, built of code, by starlight has been planned.
Since ‘16 forged, community-crowned (‘22, lest you forget),
Its structure lives, adapts, on resilience firmly set.
This DAO’s no fragile tomb, but vessel taking flight—
We seek the cosmos’ vast embrace, not pyramids’ long night.

As an og, you guys disappeared for a long time and now appear ready for SNS, I’m suspicious of your intentions

Hey,
there are a couple of things missing from this forum post. Please familiarise yourself with the following two resources and provide the missing information

As mentioned already, the links to the whitepaper and roadmap are not working. Another crucial thing that is missing is your sns init file.

5 Likes

Hey Moritz, its been a while

Good resources to post and SNS launch here, although second one never heard or seen before.
I updated the original post based on your feedback and following the two resources provided.

Also the links should work now on all browsers. Please confirm if it’s all alright now.

1 Like

okay heat off, but don’t just call things off on me without showing proof

Hey,
thanks for updating the initial post. Did you conduct testing your dapps operation under SNS control on mainnet using SNS testflight and simulate launching the SNS locally?

The developer team currently controls +60% of the voting power after launch, is this intended?

You say been live for a while but when i check your youtube channel is see 16 videos and the newest one is from 10 months ago? How come you don’t have more real life videos of the game play?

Yes, so here’s my testing backlog

1- GitHub - dfinity/sns-testing: Testing SNS in local testing environment - Tested with Docker
2- dfx nns | Internet Computer - Tested locally on dfx
(This one uses a hybrid approach with scripts from the sns-testing and dfx 0.25.0 extensions)
3- Testing an SNS on the mainnet | Internet Computer - Mainet Testflight - tested with --playground

These testing results for local and mainet can be audited and reproduced here

While the docker (latest version) all you have to do is run it

Tested with dfx 0.25.0, haven’t tried 0.25.1 or 0.26 beta releases

1 Like

Yes, the high initial calculated voting power from the 8-year dissolve delay on the single Developer Team neuron (which holds 8% of total tokens) is intentional

Reasons why commit a 8 year neuron for the team

1- No dump dev tokens on the community
2- No loss of voting power
3- 100% commitment

if the team wants tokens, we can get them via Maturity or request funds to the DAO

Reasons why 63% vs 37% Voting Power on the Python SNS Tool?

That calculation is from combining the Dev Team neuron (8% tokens) with all the Seed Investor neurons (4% tokens total) and then applying the maximum voting power bonus (+100%) to the 8-year Dev lock.

Seed Investors (holding the other 4% of tokens) are separate, independent entities with their own varied (and generally shorter) lockup periods. They aren’t part of the Dev team.

The initial calculated VP is just a snapshot at genesis. The community receives 12% of the total tokens through the swap, also with varied shorter lockup periods.

Hope this clarifies the thinking behind the configuration!

Yes so, our YouTube Channel just recently got the name of @cosmicrafts around 2023,

Before that it was like a personal channel only had videos from gameplays testing the game from 2017 to 2022.

Why no more real life videos of the gameplay on YouTube?
YouTube isn’t the video platform we’re aiming for promotional content, its more likely TikTok and you probably already know why by now.

If you follow us on Twitter, you would often see screenshots and short vides about the gameplay and other features,

https://x.com/home

If you have an idea to help us grow our YouTube Channel, I’m listening

All neurons are owned by the same principal, therefore they appear as the same entity. DFINITY would reject this proposal.
Please note this section I shared earlier

Yeah I took a look at the yaml I still had the testing addresses, but I just updated all principals from the different parties.

How is this looking?

Recently? it is middle 2025 already…

Your twitter link just directs to the X homepage…

Growing Youtube channel? Do live streams and upload as much content as you can, don’t just focus on 1 streaming platform.

Anyway, I’m not really convinced and will not participate in the SNS. I do wish you good luck though. :smiling_face_with_sunglasses: