Casino Platform

Experienced ICP Developers & Web3 Specialists for Full Casino Platform

Hello everyone,
I’m looking for skilled developers and Web3 professionals to help build a fully functional online gambling platform based on the Internet Computer Protocol (ICP).

The goal is to develop a complete, production-ready online casino, both technically solid and visually appealing – from the blockchain infrastructure to the user-facing interface.

Looking for support in the following areas:
• Backend Development:
• User management, wallet integration (ICP/NNS/Plug), transaction system
• Game logic, token handling, security, and scalability
• Smart contract development using Motoko or Rust
• Frontend Development:
• Modern web app (React, Vue, or similar)
• Responsive, high-performance UI
• Integration with the ICP ecosystem
• UI/UX Design:
• Clean, intuitive design for both desktop and mobile
• Optimized for user engagement and conversion
• Experience in the iGaming space is a plus
• Game Integration:
• Integration of existing slot or gambling games
• Optional: development of custom lightweight games (slots, instant-win games, etc.)

Project Scope:
• Fully financed project with a clear vision and structure
• Aiming for a turnkey solution, ready for real-world use
• Preferably developers based in Germany or fluent in German
• Expecting independent, solution-oriented work and clean implementation within the ICP ecosystem

About the project:
This is a well-prepared initiative with a focus on quality, scalability, and delivering a smooth and modern Web3 user experience in the gambling space.

If you’re interested or know someone who might be a fit, feel free to DM or reply here.

4 Likes

I will sell you icp.casino

For like a trillion ICP.

3 Likes

This is the best post you have ever made.

We can sell him Icp.casino and ic0.ai

I’m not sure he has 2 trillion.

Yes, I’m definitely very interested! How can we move forward from here? Do you have a presentation or something to show? How can we connect and discuss the next steps?

I will sell ic0.ai for 5,000,000 usd you can dm me

Experienced ICP developers & Web3 specialists needed for full casino platform development. Expertise in smart contracts, wallet integration, and scalable blockchain solutions essential for secure, fair, and cutting-edge gaming experiences.

I’ve been experimenting with randomness onchain, and using threshold ECDSA with pseudorandom beacons works better than I expected. Performance is decent if you manage cycles and query usage well.

I tried something similar using canisters to handle bets and random number generation, but had to focus a lot on provable fairness and making sure everything runs fully on-chain.

Do you actually need it, real casinos dont use it. Depends on games, they have fixed profits and wins they give out. Best is to generate looping set of code for each day, users never know it isnt random, casino than never loses and will be profitable as long as there are users.

Lets say there is code that has loop of spins up to 1000. Your profit 20%, the rest will be for winners. As long as no one knows on what spin what rewards are given out, it can be fair and even proven if data has to be encrypted manually. Each day new loop, winners happy, but most lose anyways :slight_smile:

I’ve been spearheading this the past month I made one at openhouse.games

It’s all open source. Each game has a defi_accounting folder (very modular and secure), which makes the casino logic easily replicated.

The big difference here (ICP advantage), is user’s provide the house money, and can be exposed to the house risk. So there’s no central entity to incriminate if this scales (can be blackholed).

Let me know where you ended up with this initiative.

That sounds straight out of some conspiracy theory that you made up or someone told you.

That kind of algorithm would be so easy to manipulate, just spin 100 times and you know which track you on so after that you will have 100% success rate.

You either giving some advice so others will leave that hole in their casino system for you to easy profit, or you too much into something, maybe lost some few bucks and thought it’s all rigged.

Reality is that casinos don’t need to have presets since math is already in their favour and that’s why you lost your money.

I mean they could have some short lived unique presets for example that expires as soon as you use it and is never used again, but that’s just optimization.

Have you seen what is in old slot machine, you can tune win rates. Like a wheel that dictated what spins win, slot never loses.
Even if you play online roulette, there every hour they change seed that calculates what numbers to spin. In most games they dont need to have pre calculated wins, but on most slots they do.

Im not sure what you been drinking, but slots never lose, you can do your 100 spins loop, you still win back only % whatever you put in and is pre programmed as wins.
They can generate lets say 1000 pre loaded spins, if users finish them, new set of 1000 can be generated automatically.
Blackjack and roulette work based on generated seeds. If you play long you see when different seeds start working. Usually they analyse your game and generate seed that messes up your so called skill, that is on online platforms. If you good (skilled), go into actual casino, win big, they just ban you.

Saw this old thread and couldn’t resist adding something. Are you still looking for backend help? There have been some nice updates in Rust canister patterns lately, especially for handling state and cycles more cleanly, which could fit a project like this. Curious if you already chose a setup for handling randomness and fairness, or if that part is still open.

1 Like

Following up here as well.

My work on the openhouse.games setup is done and open-source. It’s the same defi_accounting folder applied to every game. The VRF and fair game rules are done outside that, but usually the games are much simpler.

E.g., if you wanted to use this to make a dice game, you write ~50 lines or whatever, and plug in the defi_accounting folder which handles deposits/withdrawals/payouts/analytics.

So far done with crash/dice/plinko/roulette. Future games might have the rules changed.