SNS-1/DKP Tokenomics Announcement

Just make sure rises in price don’t wreck your game, most people were priced out of Axie Infinity because they couldn’t afford to buy the initial characters. The $ cost was over $300 when I looked in the last bull run.

Maybe use XDR? I can’t think of another solution but not put much thought into it, someone should though.

I heard the game is free to play and you get a free dragon egg to hatch when you sign up. Free sounds good :ok_hand:

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Will your drop unlocked dkp tokens to those who have sns1 locked in neurons? Can you clarify this part please.

That’s the thing, you don’t need to pay to play the game. All the paid items are non-game breaking. Rather people might earn stuff if they play or contribute.

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There is no drop or alteration of lock/unlock status.

This will just change how the amount of SNS-1 is displayed. It will still be called SNS-1 until we have the ability to rename it.

All we are doing is moving the decimal place. You will still own the same % of SNS-1, just the number will have more zeros after it.

Separately I have asked a question to the Dfinity team about reducing the max lock time. I am awaiting an answer to hear if that will affect all locked neurons, or just people locking going forward.

@borovan has changed the fee amount back to what it was originally. Hopefully this will provide a temporary fix until we work out why the error happened.

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DFINITY banned @Artemi5 so I’m here to answer this

Overall Dragginz seems very bullish even though like every other app on IC, DFINITY’s dependencies create obstacles to its development.

Dragginz should consider in game currency - which cannot be traded except for exchanging to DKP(selling accounts/farming/botting/blackmarket will be hectic to handle)

For example: Eve Online has a very interesting economy with around 300,000 or more players participating directly. They have 2 currencies. One could be earned in game (comparable to mining) other via purchasing from real money.

Notable for its complex and player-driven economy, it’s often cited as one of the most intricate digital economies in the gaming world. The economic system in “Eve Online” shares some similarities with real-world economies, and it’s often influenced by the activities and interactions of its player base.

Key Aspects of the “Eve Online” Economy and Currencies:

1. ISK (Interstellar Kredits):

  • Primary Currency: ISK is the principal currency used for a variety of transactions within the game.
  • Acquisition: Players can acquire ISK through various activities, such as asteroid mining, trading, and bounty hunting.
  • Use: It’s used for purchasing in-game items from game store, building ships(manufacturing costs), and other services.

2. PLEX (Pilot’s License Extension):

  • Premium Currency: PLEX can be purchased with real-world money and is often used to buy premium items and services.
  • ISK Conversion: PLEX can be traded for ISK in the in-game market, providing a link between the in-game economy and real-world currency.
  • Subscription Payments: Players can also use PLEX to pay for their game subscription, linking in-game activities with access to the game itself.

This is a very new realm and I do hope you know the implications of economy in Open World MMO RPG

Good decisions with increasing token supply, at least you are moving ahead.

10,000 tokens creates FOMO and excessive Speculation by “altcoin gem enthusiasts”

Team should create appropriate infra(guilds + treasuries) for DAO voting and discussions in game - I guess you are.

DKP Foundation as middleman for overseeing sustenance is a bit of “trustmebro”

IMO inflation and deflation are equally important for open world economies.

We are just waiting for the game to release so that we can try it out and play it. We just hope dragginz won’t sacrifice gameplay and decentralization for cash grabs like few of the IC projects with centralized infrastructure. There’s a good reason for smart contracts being immutable on other chains.

This does not mean we support 51% on any SNS DAO. But something is better than nothing.

We also expect Dragginz to tons of value in real world once it takes off. ICP is rocket fuel for web3 gaming so its potential must be utilized with positive sum games.

And Dragginz team is creating value on IC with assets and codes, so it will receive the support of users and contributors who believe in it :+1:

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Team, does the dragginz team have a way to manage the dkp economy?

Say people buy stuff with dkp and the team acquires a lot of dkp. How is the team planning to switch it to icp.

Would it be done by selling dkp on the open market.

I would suggest if possible team could setup an internal exchange that helps people swap usd/icp for dkp. Then sell that ICP for cycles.

I strongly believe the voluntarily locked tokens should be released. My intention, like many others, was to have a significant voice in the SNS-1 DAO, showcasing our long-term commitment and willingness to contribute. However, with the DAO’s direction changing post the 51% takeover, it’s only just to reconsider the locked positions, especially for those who locked before this event, as we demonstrated pure intentions.

Perhaps, as a gesture of goodwill, the project can offer the opportunity to re-lock tokens. Technically, the newly minted tokens are distinct from the original ones, and they shouldn’t automatically inherit the same restrictions.

In short: Many of us committed to the original cypherpunk DAO vision, but it’s evolved into a game now. Allowing us the choice to unlock and relock seems only fair. Though we represent a small percentage, our commitment speaks to the heart of the DAO’s original decentralization ideals.

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No refunds

Your actions were reckless and now you want your money back

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Don’t worry bud you’ll get special in game accolades. Also you can sell your neuron on idgeek

New maximum dissolve delay is 8 years.

This means that anyone who has locked for under 8 years, has the option of locking up to a maximum of eight years. It does not change any neurons locked for a greater period than that.

If you locked for longer than 8 years and no longer wish to be locked for that long, the only option available to you is to start dissolving and try to live a long healthy life.

As for the 600 or so neuron holders happily locked for 100 years or more, I guess we will have to figure some way to display that tremendous faith in the game somehow!

Apologies for the changes, but this is really new territory for everyone here.

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Hello sir
Is Dragginz a game to make money ?

888-year gang member in-game

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As we mount our epic comeback, ICApes is preparing a game that will outshine Dragginz.

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@borovan have you given a thought on the payment flow for users that want to buy in game items with dkp. Would they have to go the way of cex > icp > dkp?

Feel like that might be a little too much for web2 guys. Could there be a direct payment gateway that let’s users add usd to dkp in game?

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Urgent Update: Decimal Day is cancelled!

Unfortunately it is a query call and not an update, we can only query the decimals not change them. This is our fault, we thought it was possible.

This means 23rd October will pass by as normal, with no change to SNS-1.

We cannot do anything to change the number of SNS-1 tokens without the help of the SNS team. @lara @domwoe

Until we come up with a solution together, SNS-1 will remain exactly as it is currently.

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That means the supply could be 8,888,888,888. Right?

That is a whole lot of 8s!

If we can do the 1 billion decimal point change in the future, we will. Otherwise, we will do something similar in whichever way it is possible.