Just wanted to let everybody know that the website is live at https://dragginz.io. It’s a redirect right now - we’re trying to get the icp.io CNAME records set up but having various issues.
The website was a bit rushed, we’re working on v2 right now with some better concept art, better FAQ and generally looking less like a bootstrap template.
We’re very excited to be sharing this with everybody. We’re hoping to have a playable alpha in Q4 with the front end talking to canisters and hopefully the first game loop. More coming soon!
I can’t really say much about the tokenomics yet, only that Dragginz will be free to play and that every penny the game makes will be reinvested.
I just want to re-confirm SNS1 token holders are along for the Dragginz ride, is this correct?
Is there any Dragginz image or NFT that we can license to a toy manufacturer to try and generate additional revenue with for game development. I feel like my kids would want some plush-Dragginz in my playroom. Any plans for this? Let’s get something in stores for the Christmas season! The game is free - so why not sell merchandise right? LFG!
Yes, SNS-1 holders have been forcibly pushed into Dragginz, sorry. Tokenomics coming soon.
Merchandising… Dragginz the T-shirt, Dragginz the flamethrower. I’m sure that would happen but we have a lot of conversations with lawyers ahead of us to make sure that we do it right.
All profits go back into the Dragginz game, and that also applies to any merchandise or derivative works.
Yes thank you just got response from Rick, it will be fixed just strange that it appeared only today for me and also was able to get to the create proposal part. Thanks again sorry to bother.
PS for reference when you login and see the 100 year locked SNS-1 you need to refresh until it goes away. Will be fixed ASAP
This is completely silly and all art is so generically placeholder it is ridiculous, but we now have Dragginz that follow your character around and teleport to you if they get stuck. Not end game by any means but wanted to share our progress. Plus a silly vid is a nice distraction from rust right?
So Borovan, I guess kudos to your work being an ICP detective and rooting out bad actors! You were obviously right about FuelEV as they are backtracking and are going to roll back their SNS sale shortly. Having said that, I asked back in Q3 of 2024 if there were any updates regarding your massive labor of love Dragginz and you didn’t have much to say. Do you now have a tentative release date you could share with all of us?
Yeah, it is going well but we’ve sort of pivoted to doing this marketplace for NFTs short term. Once that’s live I’ll be able to give a full update, but in the mean time Donnas been posting on Twitter.
Okay thanks for the update. I would hope Dragginz would not be as far delayed as RockStar’s GTA 6? I mean I know games are huge time-consuming endeavors but it would be nice to see it released in 2026 or 2027? I’m assuming your response realistically means “not anytime this year here in 2025?” I heard about why you’re doing the NFT marketplace due to the complaints about the other one on ICP. So kudos for doing it but I hope it doesn’t massively delay your main project! I also hope that you will be transparent about any technical difficulties you are encountering (possibly latency or otherwise on the ICP network) in which you are waiting for DFINITY to address with base protocol or further chain improvements that are needed to make Dragginz technically possible? Thanks.
No, honestly I think this is going to speed Dragginz up. It’ll hopefully bring in revenue, we’re going to hire good developers, have more conversations with the foundation.
Plus it’ll help us design our NFTs. We really should have thought about putting them live before the game, but it never felt like the right time.
Thanks for clarifying. I understand. Yeah so it’s not just about fixing the NFT marketplace issues in the ICP eco. It really will add value to Dragginz. Okay then it IS a really good use of your time! Excellent. Ultimately you need to have something NICHE with Dragginz making web3 and blockchain necessary like NFTs of course. What else will make Dragginz unique in terms of blockchain gaming specifically on ICP to lure players in vs. having designed it mostly on web 2.X tech using a different basic ledger chain btw? Is it the fact that you don’t have to interrupt your game for transactions having to pop up a wallet, do a transaction, then resume? Will it be a seamless experience on ICP being fully on chain? And will the upcoming Solana/Doge integrations be utilized in any way to get those chain users over ? Just wondering… Also will you run into scaling issues like the YRAL devs complained about thus designing their tiktok clone using heartbeats and tying up the subnets with 1 canister per user? Are they just misguided devs or are they correct that OpenChat is doing it this way and therefore they were justified? Sorry I have to pick your brain because I want to know the limitations here. Is WASM64 and the latency improvements making a difference for your game or is it still too slow to ship?