IC management create canister type "asset"

Is it possible to create on the fly with the IC manager a new canister of type “asset”**?

** “asset” as I would define in dfx.json, not “motoko”

My users can upload images to a CDN (the images should be available after upload through https://....) links. I am thinking on creating an architecture where each user get a canister for his/her static data, that’s why asking specifically about the “asset” type.

Yes, it is possible. The create canister request must be called from a canister, one way to do it is to create the canister through the cycles wallet.

Oh that’s neat! Can you point me to an example? I am a bit lost on that one.

An “asset canister” actually is just another canister to the IC; it’s an abstraction that lives solely on the dfx side.

Here’s the source for the asset canister. Since it’s written in Rust, you would need to compile the canister to wasm, hardcode those wasm bytes into the rust canister code that is dynamically creating new canisters, and then have it call the IC management canister with those bytes as a parameter. (See this comment.)

It’s really a complete pain… In Motoko, it’s much simpler and you don’t need to worry about hardcoding any bytes (since the compiler does it for you). I’m in a similar boat where I want to dynamically spin up asset canisters when existing ones fill up, and I was hoping to have the “controller” canister be written in Motoko but I don’t think I can directly call the IC management canister with byte literals in Motoko…

There’s an awesome project I found out about today that’s porting over the Rust assets canister code into Motoko, which would be huge for this use case. It’s not complete though.

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Thanks for the feedback, I am following your thread and the other related question too.

I had the same understanding. It seems that it is quite some work to make this happen and I am still really unclear about “where should I began”. That’s why I opened this issue. As there is an asset canister, the one that has been open sourced, I was somehow hoping that I missed something and that with the help of some options and the main IC management or by importing it, it would be possible to create such canisters easily but, seems it ain’t the case.

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Yeah, I think it’s a pretty common use case to store assets or blobs in a canister, so having some clarity and standardization seems essential.

Even how exactly we use the asset canister interface is a bit opaque to me. For small <2 MB assets I assume we call store, but how about for larger assets? Do we call create_asset, create_batch, or create_chunk, or all three? In what order? Since dfx is not open source, I don’t know how this interface is intended to be used. Any examples would be nice. @kpeacock do you happen to have any? Thanks.

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Dfx is coming sooner than you might think!

The latest update on the changelog reads:


=== feat: The asset canister can now store assets that exceed the message ingress limit (2 MB)

* Please note that neither the JS agent nor the HTTP server have been updated yet to serve such large assets.
* The existing interface is left in place for backwards-compatibility, but deprecated:
** retrieve(): use get() and get_chunk() instead
** store(): use create_batch(), create_chunk(), and commit_batch() instead
** list(): use keys() instead
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When is this changelog from? I thought those methods were already available on the asset canister.

Hope to see the source soon!