Clarification on DFINITY Grants Transparency and Deliverables

I’m confident that the actual numbers are high and most of them are not public, depends on what you consider a Grant as. But this is a good start. Unfortunately DFINITY is a non profit organization and not an official government. So you cannot audit DFINITY like one to see wheee the grants have been going, and also the “funds” for ‘contributions’ to the network.

Cubetopia using Digital Ocean, :rofl:

Don’t worry, I’m actively working on this. Let me share that it definitely won’t be just a “git remote host on IC.” I’ve always believed that labeling a Web2 application as Web3 simply by porting it unchanged to the blockchain is a misunderstanding of Web3. Typical traits include issuing tokens, adding simplistic DAO governance processes, integrating a token wallet, and leaving everything else including core functionalities directly copied from Web2. Deeper considerations around tokenomics, token financial engineering, incentives, and related aspects are often missing, along with meaningful experimentation. I’ll keep thinking and working to define and advance this Web3 “GitHub” in my own way. :grinning_face:

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I’ve looked into several repositories from codebase-labs, and the git-remote-helper you mentioned is the most valuable one, and it gave me some inspiration. However, it’s a relatively small tool with around 2,000 lines of code. I believe the core canister code hasn’t been open-sourced yet. I’ve also briefly reviewed other repos like icfs and ic-sqlite, which are interesting but only contain a few hundred lines of code each, functioning as extremely basic demos.

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I’ve always been impressed by Juno’s almost 100k lines of code, with over 200k lines of changes in total, and most of it handled mostly by you alone. I love how you share your progress so openly and often on X with regular updates. That’s why I’m really happy to chat and interact with you there :wink:

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Thanks for the review and share. It might be that the core repo hasn’t been open-sourced yet, I’m not sure about that. I only shared the few pieces of information I knew as to me, it feels like the grant for this project was respected, especially since I remember attending a really nice demo. It’s really a pity the project couldn’t continue, for one reason or another but, it’s great if at least it gives some inspiration. :+1:

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Yes, I do respect codebase-Labs’s work overall, it’s clear they’ve explored the IC ecosystem quite a bit… at least three years ago.

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It might be much more than you expected! 200k was long time ago. :slightly_smiling_face:

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Yeah, and until real time multiplayer is possible on chain that’s the compromise we will have to make. When you modify your island and save it that data is written to our world data canister, and that is where it’s served from.

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One of us will make it happen @Joey_ICP and then we will open source it so more multiplayer games can be added to IC :smiley:

Oh are you planning anymore events like the parcour one? My kids loved that and are always asking about it!

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This is a great approach mate, targetting everything on chain but ensuring you can deliver the product well now with just part of the process to swap out when the tech is ready.

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That would be awesome to see, getting on chain multiplayer sorted is definitely a big undertaking worthy of a big grant in of itself, but it’s too much for us to do while also building the game. I remember a while ago there was talk about a dedicated subnet to help with this kind of thing, but I’m not sure if that ever went anywhere?

We’ll run some more events soon! And they’ll work better this time now that we have user accounts sorted :slight_smile:

Thanks we wanna make FIFA one day for ICFC :smiley:

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Do it!!!

Gotta have the blue bar game…

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That’s football manager you dolt!

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Yeah I get it… Token ledger + ipfs. :stuck_out_tongue:

Man look at all these impressions and developers… Too bad no minecraft clone + ICP.
https://m.youtube.com/results?sp=mAEA&search_query=Minecraft+threejs

We are leveraging Football Manager as a starting point since our DAO already has the full dataset. Applying a GANs (Generative Adversarial Networks) model, we can recreate Football Manager by generating realistic match scenarios and player outcomes. The GAN learns from the data, delivering that random yet believable vibe the game’s known for.

Catch you later.

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Your accusations on Leo, Enzo, and wtn have had no evidence presented.