Hey all! Can anyone shed some more-official light onto how many cycles a canister can hold? I’ve been experimenting it looks like 10^14.
I’m working on a goofy recreation of the “Million Dollar Homepage”, and my plan was to let “users” buy pixels by sending Cycles along with their request. It all works, but since the canister the full once you deploy to your local replica, all the cycles I send just get refunded.
Is there a way to burn cycles that isn’t just executing a big for loop? Maybe a way to extract cycles from a canister? Or, maybe just a way to configure how many cycles the canister is deployed with?