Now when you use GitHub - dragginzgame/canic , all your canisters get an endpoint that surfaces stats (volatile memory right now, it doesn’t purge or anything.) We can keep track of all endpoints called and IC system calls per canister.
Very handy for debugging scaling issues. We hit a O (k.n^2) inter canister query call earlier in the week. Toko’s helping this software get better and better.
EDIT - it would be really nice if ic_cdk::Call was a bit easier to wrap, or allowed you to pass a custom callback routine to be called upon execution.

