Hi claudio
Thank you, claudio, for the reply. If i understand correctly, the value of rts_memory_size
keeps on increasing based on how much a canister use. I did test this on Motoko Playground and keep inserting 1 million Nats, and everytime the heap_size
about to reach the memory_size
, the memory_size
increased, which is behaving as what you guys described.
So does this mean if i want to get how filled my canister is, i should rts_heap_size
divide with 4294967296
. If so, then this heap size limit is fixed forever yes? Also thanks for correcting me that it’s 4 GiB, not 4GB.