Upcoming Hot or Not SNS decentralization sale

The following is my subjective experience and is meant to give my take on the Hot or Not app. I have no inside knowledge and I have not been in contact with the developers. I may miss things or get some things wrong, so I would say to do your own research. Also if I get anything wrong, let me know so i can correct it.

I have been following this Hot or Not/GoBazzinga app for a while and its never added up for me. The idea is to take on TikTok/short form video content platforms but in a decentralized way. Hot or Not seems to take the approach of using tokenomics to support content creators and use predictions to get the best videos to go viral while rewarding the curators/betters of the video along with the creator of the video. All this done on a platform that is owned and controlled by the users (pure decentralization). That sounds great but there seems to be a few issues in my mind.

Monetization - Where is the money coming from?
According to their FAQ, the money will be coming from consuming users directly:

The current app is the alpha version which does not contain the Hot or Not monetization system. This will be added to the platform in the coming months, in accordance with GoBazzinga’s Dfinity grant milestones. The platform will contain an in-app game called “Hot or Not”. Users can stake their COYN tokens on any video, on either “Hot” or “Not” outcomes, depending on their thoughts on the viral capacity of the video. If the user stakes their token on the side of the majority, they win and earn double their tokens back. If the user stakes their tokens on the minority side, they lose all the tokens staked on that particular video. Hot or Not also monetises content creation without relying on advertisers, by giving 10% of all tokens staked to the creator of the video, regardless of the outcome.

I see a lot of ‘staking’ terminology being thrown around in the blockchain space, but I rarely see it being used in a sustainable way, except at protocol levels. This is literally just betting money on videos, where the content creator will get a cut. Even if we ignore any bad effects of young people betting money on videos they think will go viral, I am not aware of anyone wanting to do that.

When you go onto the app you get a little bit of tokens for free so there is no friction and a new user can start betting. Where are those tokens coming from? My guess is there is inflation/user onboarding costs to grow the application. This is not a sustainable model and would devalue any tokens you bought or invested in. Is that going to change? What happens when tokens are given to users that just log in once and arent spending them?

My biggest problem with this model is I dont see where the value is coming from. The only use for the tokens is to bet on the virality of videos. So that means it relies purely on user demand to define what the value of the tokens are and it assumes that people want to BUY them. As far as I can tell, no one has to buy any to use the service, just if they want to bet and have blown through the initial tokens that were gifted. How many people are demanding to bet on videos with real money? Even if the site was popular and there was good content, are people going make their income by scrolling through videos and betting money if its going to go viral? Maybe, but that is a very untested theory.

TikTok/Algorithms
The power of something like tiktok is the algorithm which figures out what YOU want, not what everyone else likes. No two tiktok feeds are the same because no two people are the same. Just having a video platform that allows for short term content, not only has been done, but has been done many times and failed. The only ‘magic sauce’ that I see in this app is the betting, and mentioned above that is a gamble (pun INTENDED) even if the content is good and there is a user base.

Incentives
Tokenomics design should be used to align incentives and create a cooperative space. This instead seems like its encouraging people to choose the most clickbait-y/spam videos, rather than ones they actually like. Also this is an absolute global value where a video is liked by the whole world. Good content that is more niche for specific communities would never ‘win’ because they are niche. So this just encourages videos that arent necessarily what you want to see. I personally dont want to see the global ‘trending’ videos, I want to watch the videos that are curated to me.

Moderation/Copyright
There seems to be ZERO moderation on this application. From my experience MORE than HALF of the videos are just women in very little clothing and posing in very provocative manners. Not only that but the users who are posting them seem to just be posting random clickbait they have found vs the content they have created. Either that or the users have a lot of friends they take videos of that are viral in nature. Besides it being a bunch of sexual clickbait/spam, what about copyright. Who owns these videos? Who is taking them down or handling the situation where the rightful owner is not getting compensated? Is this also going to turn into where I can split up a movie into 100 clips and make money off of them just because I uploaded them? Sites like tiktok cant even handle this, its a hard problem, so why would this app be able to.

Content Creators
Where are they? I have yet to find a single video that isnt just a clickbait video that is probably taken from another service. I dont even see any ICP videos on this service, is anyone really even making content for it?

Cloudflare

Everything on the app is stored on-chain, with the exception of the videos and profile pictures, which are hosted on Cloudflare. We are awaiting the storage subnets so that we can later put these things on-chain as well. On this forum, at Long Term R&D: Storage Subnets (proposal), you can read more about the storage subnets. User experience, cost, and simplicity were taken into consideration when choosing Cloudflare over non-ICP on-chain services like IPFS. Our roadmap outlines our goal of becoming entirely on-chain as we are committed to creating a decentralised system where users have complete control over their data and content.

WHAT??? The videos are not on the IC? They are just hosted on cloudflare. Who is paying for that? If this app becomes ‘decentralized’ and the creators leave, who is paying the bill and handling the accounts? None of this makes sense. If you are going to be asking for money from IC ecosystem, at least have the ability to actually be decentralized, otherwise just ask for donations or work with a VC

Video Creation Functionality
This is where I was super shocked. I went to upload a video and I couldnt do ANYTHING with it. I cant even find it. Apparently you cannot delete, edit or even VIEW you videos that you have uploaded it. So if you are looking for a Web3 experience where you ‘own’ or ‘control’ your data, stay away.
From FAQ:

The facility of making edits to a video created within the app is not yet available. This feature will be added in the coming months, including text addition, sounds library, and stickers among other facilities.

Conclusion
The only thing I could see from this app that could make it worth while to invest time or money is if there was some sort of blockchain/web3 traits such as being able to connect with other similar services, being able to build on top of it or have some sort of unique feature that would bring value to content creators/content consumers. But to me all this seems like is a tiktok clone with little to no creators where you can place bets on clickbait videos.
I dont mean to discourage anyone in the IC community from making applications, but when money gets involved things change. If the creators are asking for money, then the application should bring value, but I see none here. This is especially jarring when there has been so much marketing around how big and amazing this application has been. Also when Dfinity has been showing off Hot or Not as a top application in the space, but I know of no one who uses or has any interest in using it.
I personally discourage anyone from jumping into this sale without really looking into the value that this brings to the space. I personally will not be buying any tokens

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Current Total Participants
520

Current Overall Commitment

708’085.08ICP

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Hey Zack, glad you’re here to point out the tiny flaws in this awesome battleship of a project that is ICP

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I use it for the betting and enjoy a few of the contents but I must agree that the bulk of your critique is on point.

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its not on point, it’s nonsense. Do you guys not want killer apps for the IC?

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I am curious about the status of the name Hot or Not. It seems like a likely vector for future issues as a website with that name is well known, and is likely trademarked. Has the forming team looked into this or answered about this somewhere?

*Not sure if this is relevant to the immediate swap but more for the future of the project.

@rishichadha30 please and thank you.

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Most of the people in the comments are very hypocritical. While saying that they support IC, they have been rejecting every project that works hard on IC. You must know that hotornot is almost one of the most valuable projects on IC. Can you find another one besides it? ? For your so-called problem, I can also find dozens of reasons against BTC, so shouldn’t BTC exist? If you’re an IC supporter, I suggest you shut up, if you’re not, you can leave! The seemingly reasonable reasons you mentioned are also applicable to any blockchain project. The blockchain project itself does not need a token, right? Why don’t you refute ETH?

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I do. But, since I’m a small retail investor, I have to be selective about what I support. If I had a lot more money, I might be a little more frugal with my investments. In my mind, projects like this are for individuals with VC money that can take larger risks. It’s nothing against the team, as I’m sure they worked very hard to get where they are. I’m guessing some of us just don’t want to take the risk. The valid points made by @Gekctek don’t look like “nonsense” to me. I appreciate the effort by everyone contributing as much information as possible, good and bad.

Supporting every single project that comes along would be doing a disservice to the protocol as a whole, in my opinion. Most of them are going to die. I think the concept and structure of ICP is awesome, and it has a ton of potential. I don’t need to buy in to projects to support it.

If you’re an IC supporter, you should be talking about everything good AND bad with the projects and protocol itself. That’s the only way it will grow.

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@icper I can get your frustration. I also want all the apps in the ecosystem to be great and thrive. Not every app is going to be like that and we should embrace the fact that we can be stewards of the IC and do our due diligence and question things. I love the idea of an IC tiktok, but I dont think this is it. Doesn’t mean it can’t get there. But since they are asking for a LOT of money from regular people like us, its best to check to make sure their claims match the application itself.
As to your comment:

On the contrary, I am a big supporter of the IC. In fact, my job is dependent on it being good. I mainly develop Motoko libraries or other tools to help other build cool things. I need the IC to have good dapps.
You say we need to support these projects, but what if some dapp comes out (not necessarily Hot or Not) and it is not what they say and makes the IC look bad and hurts the community. I want to make sure that things are out in the open so that people can make a decision for themselves.

@borovan Im not sure what specifically you are addressing. What specifically is nonsense? I am open to discussion and editing any incorrect ideas in my post.
I very much want killer Dapps, that’s why I am doing my due diligence.

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Obviously hotornot must be one of the killer projects, if the IC community can fund its growth, I think it has the potential to become huge! But the team needs someone stronger to operate the project! The prospect of hotornot is definitely better than any current sns project, short video is hot, and web2 is also verifying this point of view! If hotornot can’t reach the ideal state, any ambitious team can also make the ‘tiktok 2’ project, but before that, I support hotornot unconditionally!

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This is not a rational argument to @Gekctek concerns.

I do happen to disagree on the perspective that he has; but NOT with the basic facts. Nothing that follows is legal or financial advice. It should be used for educational/entertainment purpose only.

My basic perspective starts from the fact that dapps that are looking for funding through SNS are essentially start-ups; NOT established businesses. There’s inherent tremendous risk in investing in any startup. For example, @Gekctek mentions that there is not, currently, a segmentation of different topics for voting (it’s a global one topic). Well, if the market demands it, i suppose it can be possible in the future to update the voting mechanism…again these are startups not established businesses.

Similar arguments can be made for several different arguments that he has made. But it doesn’t negate his thought process (it’s too risky for him). It may not be too risky for someone else.

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Sounds about right

wish them the best

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His purpose is very clear. In the last sentence, he expressed his hope to call on anyone not to invest in this project! If everyone in the IC community is like this, criticizing every SNS project too much, IC really can’t be strong again! Any of us should be tolerant of every SNS project, at least they are building an ecology through their efforts! Anyone should understand that if the sns project reaches 100, the market value of ICP can at least advance 20

That’s fair. I see your point. It feels like SNS sales get labeled as ‘decentralizaion sale’ and it’s perceived that after that is decentralized, which it’s not. I would encourage people to fund startups in this ecosystem, but its being marketed as it’s in a usable and popular state vs needing funding to get a good product. If that’s their messaging then i don’t think i would have as much of a problem with it. And nothing on the roadmap suggests to me that some of these issues would be addressed.
Thank you for being civil @Icdev2dev lol. It’s nice to have meaningful conversation about something that we all care about if we are in this forum

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I read in this thread that the videos are not in canisters but on cloudfare. Is that true and if it is true then what were the spikes in cycle consumption (20B+ cycles per second) that lasted for days and that were attributed to hotornot? I thought they came from video uploading. But maybe not. So what exactly caused them?

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Why is the total number of votes placed an estimate? Votes are surely placed on canisters, even if the videos aren’t there, so the canister must know exactly how many votes were placed. Does the canister not export such statistics?

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Hey there! Thank you all for your questions. As one of the co-founders and a long-standing member of the ICP ecosystem, I want to express our gratitude for the time you’ve taken to understand the HotOrNot App and its value proposition.

Also, as you have covered various aspects of our business, we are eager to share our thoughts on each of them comprehensively. We acknowledge that presenting this information in a thorough manner might take some time, and we kindly request your patience as we delve into each question.

We assure you that with all the information provided, you will gain a profound understanding and appreciation for the extensive time and effort invested in conceptualizing and implementing every facet of the Hot or Not platform. We believe in transparency and want to ensure that you receive a complete and detailed picture of our vision and execution.

Also, we acknowledge that our extensive white paper might be challenging to grasp fully in a short period. To make it easier for everyone to access key pieces of information, we will share essential insights right here in this forum. By doing so, we hope to make our vision and plans more accessible to a broader audience.

For the Monetisation part, would request you to please refer the information below:

The entire economy on Hot or Not is powered by 2 different tokens:

  1. COYN is the in-game token that powers all transactions within the Hot or Not platform. Users are rewarded COYNs for their efforts within the ecosystem, including creating content, winning games, and referring others. Users spend COYNs to participate in various activities, such as voting, and leveling up. The circulating supply of COYNs is managed by various earning and burning mechanisms in order to keep pace with demand while maintaining inflationary pressure on the token. The various minting and burning mechanisms and their parameters would be decided and altered by the Hot or Not DAO Members using proposals.
  2. HOT is the governance token in the Hot or Not ecosystem and is utilized for participation in all decision-making on the platform.

Starting out with COYN token first:

For COYN tokens, the underlying mechanism involves various gaming elements through which users can earn or lose COYN tokens. It begins with the simple HotOrNot Game and expands to other forms of gaming like

  1. Hot or Not Game
  2. Peer-to-Peer Competitions
  3. Game on Short-Video Challenges
  4. Creator Fantasy League
  5. Creator Cards
  6. Creator Exchange

Also it is very important to note that 100% supply of COYNs is always locked on the Hot or Not DAO treasury until a user chooses to participate in a Level based game called PHONE NFT.

The PHONE NFT game!

Let’s delve into the Phone NFTs game, a significant burning mechanism for COYN tokens.

Users need to participate in this NFT-based game to unlock and withdraw their COYN tokens through a DEX/CEX.

The Phone NFT game has 30 levels, with the Level 1 NFTs initially limited to just 20% of all users and Level 30 Phone NFTs only limited to 0.001% of all users on the Hot or Not Dapp.

Short Note:

Level 1 Phone NFT: 20% of all Users

Level 30 Phone NFT: 0.001% of all Users

As a user progresses through the levels, a higher percentage of their wallet balance becomes available for daily withdrawals from the ecosystem. This percentage increases from 1% per day at Level 2 to 50% per day at Level 30.

Short Note:

Level 1 PHONE NFT: 1% COYNs Unlocked Daily

Level 30 PHONE NFT: 50% of COYNs Unlocked Daily

In summary, as users progress through the levels, they can access a higher percentage of their wallet balance for daily withdrawals.

Also it is important to note, there are only two ways to get COYN tokens:

  1. Spend more time on the Hot or Not App & participate in various games to earn COYNs
  2. Buy it from a DEX/CEX (Post Listing)

Please note: The above pattern is inspired by popular web2 games, wherein users can advance by either dedicating more time to gameplay or purchasing specific in-game items using real-world currency. These items, such as skins and tools, are essential for progressing further in the game.

Let’s cover different formats of Games Proposed now:

  1. THE HOT OR NOT GAME

  1. Peer-to-Peer Competitions

  1. Game on Short-Video Challenges

  1. Creator Fantasy League

  1. Creator Cards

  1. Creator Exchange

Creator Exchange

Gamification Aspects and Token Dynamics:

The gamification aspects mentioned above provide several avenues to earn COYN tokens through various voting mechanisms in different games. Users can participate in these games and voting processes to either earn or lose COYN tokens. Currently, all players are engaged with the Hot or Not ecosystem, where the platform’s canisters create new tokens as rewards for winning voting games or burn tokens when a user loses in these games.

As the ecosystem evolves, we anticipate that most of these games will transition to a peer-to-peer model, facilitating the direct transfer of COYN token value between users. During these transactions, a portion of the COYN tokens involved will be directed to the Hot or Not DAO COYN treasury, enabling the community to benefit collectively from the platform’s activities.

The entire creation and burning dynamics of COYN tokens will be managed by the Hot or Not SNS DAO. Through community proposals and decisions, the supply of COYN tokens can be adjusted, ensuring a balanced and sustainable token economy for the HotOrNot App ecosystem.

Unlocking COYN Tokens through PHONE NFTs:

Now comes the intriguing part for COYN tokens – once users have earned COYN tokens by participating in various games, they will need to engage in the NFT-based Phone NFT game to unlock and withdraw their COYN tokens.

PHONE NFT Game Levels (Level 1 to Level 30): The PHONE NFT game has been thoughtfully structured with different levels, starting from Level 1 and progressing up to Level 30.

Dissolve Delay Functionality: Think of Phone NFTs as similar to the Dissolve Delay feature in the NNS. As users reach higher PHONE NFT levels by spending COYN tokens (earned through participation or bought from a CEX or DEX), the Dissolve Delay decreases, enabling users to unlock their COYN tokens and cash out through an exchange.

Unlocking COYN Tokens: The proposed setup indicates that only 20% of COYN token holders will have the ability to cash out their tokens outright. The remaining 80% will need to either earn or purchase at least a Level 1 NFT to unlock their COYN tokens, which creates substantial demand for COYN tokens.

Fluctuating NFT Prices: Since Level 1 NFTs will be limited to just 20% of the user base, their prices will fluctuate based on market demand. As the supply of Level NFTs is limited, the value of all Phone NFTs will increase, presenting users with a unique opportunity to acquire them.

Unlocking Mechanism Options: Users can choose between two paths to participate in the Phone NFT game:

  • Spend more time on the Hot or Not Dapp, earning more COYN tokens to purchase a Level 1 NFT.
  • Buy COYN tokens from DEXs or CEXs to participate in the game and eventually cash out their COYN tokens.

Burning Mechanism for Higher Levels: Purchasing higher-level NFTs results in a net burning of COYN tokens. Users cannot hold multiple NFTs at different levels simultaneously. Buying a higher-level NFT necessitates burning a lower-level NFT, thereby reducing the circulating supply of COYN tokens.

Rarity and Value of Higher-Level NFTs: Higher-level NFTs, especially Level 30 Phone NFTs, will be exceedingly rare, catering to only 0.001% of all users on the platform. The scarcity of these NFTs will significantly increase their value, and their prices will be influenced by market demand.

Unlocking the True Value of COYN Tokens:

These innovative dynamics present users with an exciting opportunity to unlock the true value of their COYN tokens through engaging gameplay and the acquisition of rare NFTs, thus enriching the Hot or Not ecosystem.

Community Involvement and Flexibility: It’s important to emphasize that the rules governing the Phone NFTs game will remain open to discussion and subject to the valuable input and feedback of the community. The Hot or Not ecosystem’s flexibility allows for adaptability to change based on community feedback. The active participation of the community is highly valued, as they play a key role in shaping the future of the Phone NFT ecosystem.

Sending COYN and HOT Tokens: As part of the platform’s design, it is proposed that sending COYN tokens from one user account to another will not be possible. Instead, the platform will only allow for HOT tokens to be sent between different accounts.

The combination of engaging gameplay, the allure of rare NFTs, and the community’s active involvement ensures a dynamic and thriving ecosystem for Hot or Not users. Through these exciting features, the platform sets the stage for a transformative and interactive experience, unlocking the full potential of COYN tokens and solidifying Hot or Not as a trailblazer in the world of decentralized applications.

Further, more information on Creation & Burning of both COYN & HOT tokens is also listed below:

Now presenting the HOT tokens utility:

Now, let’s delve into the exciting mechanisms for burning and earning HOT tokens in the future. Several proposals are being considered to boost demand for HOT, and they will primarily be driven by the following avenues:

  • Advertisements: Hot tokens will be utilized in advertising campaigns, creating a demand for them as businesses and advertisers leverage the token for promotional activities.

  • Creation Fee for Creator DAOs: Aspiring creators will need to pay a creation fee in HOT tokens to establish their presence within Creator DAOs, driving demand for HOT.

  • NFTs for Video Tools: The platform plans to convert various video tools, such as filters, editing tools, and short video functionalities, into NFTs. This move empowers developers to earn royalties from their intellectual properties, leading to increased demand for HOT tokens.

  • Subscription of Creators/Premium Features/Early Access: Users can access exclusive content, premium features, and early access to various services by subscribing with HOT tokens, thus driving demand for the token.

It is essential to note that apart from these avenues, there are several other mechanisms in the pipeline to enhance the utility of HOT tokens, including integration with other Dapps within the ICP ecosystem. For comprehensive details, I encourage you to refer to the White Paper.

Pleas find more information below:

In Summary:

We firmly believe that with dedicated and thorough study of the white paper, anyone can grasp the sources of demand and supply for COYN & HOT tokens. We have invested considerable time and effort in crafting a diverse range of gamification elements that have the potential to revolutionize the landscape of social media.

The demand for COYN tokens is expected to be initially driven by the need to participate in the game and the potential to cash out COYN tokens, acting as the primary demand catalyst. This could attract a substantial user base, potentially reaching millions within the Hot or Not ecosystem. As the platform matures, other aspects of the business, such as pay-to-watch advertisements and various forms of NFTs, will emerge as significant demand drivers for both Hot and COYN tokens.

While we acknowledge that achieving these milestones won’t happen overnight and may take years to fully materialize, we firmly believe in the transformative power of creating an entirely new industry that converges three rapidly expanding sectors: Web3, social media, and gamification. The integration of these domains, which has not been witnessed in the web2 social world, presents an extraordinary opportunity to pave the way for groundbreaking innovations.

The Hot or Not project dares to challenge the status quo and forge a path into uncharted territory. Our team is committed to pushing the boundaries and striving to create an ecosystem that captivates users and reshapes the future of web3, social media and entertainment.

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Thanks for the detailed reply @rishichadha30
I think I may have oversimplified the potential of the usage of the tokens but most of my concerns still apply such as the alogoritms, moderation, copyright, network effects, and problems that all apps can face when trying to get users and being able to scale with those users. I see a lot of gamified aspects around these tokens but none that really bring value or solving a problem that is needed in the space.

Do you see this sale as an early funding mechanism for further development? Its titled a ‘decentralization sale’ and the messaging I have seen around Hot or Not is that its already very popular and is a useful application, not an early-stage application which needs investment by the community to become useful.

I really appreciate the response and I sounds like on a dev and technical level you guys are important to the industry. Im sure work you do it paving a path for other people to follow. I am so critical because I see MILLIONS of dollars being asked for and with that should come due diligence and when the sale is titled A decentralized short-video social media platform governed by the people for the people, I feel like that should be accurate, but it does not seem to be. You can one day be a decentralized platform, that would be great, but right now you are not and you are selling it like it is. If this was marketed as Need funding so that one day we can be decentralized and have a people owned service using tokenomics to align incentives, I would be ok, but I think people are buying this expecting it to be this way already.

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For Moderation:

As mentioned in our previous communication, we would be happy to provide you with comprehensive insights into each of the aspects you raised. We recognize that presenting this information thoroughly will require some time, and we sincerely request your patience as we delve into the details.

Also, we kindly urge all community members to revisit the white paper carefully. The forum questions have been extensively addressed in the white paper, which has been live for over a couple of months. Unfortunately, there seems to be some misinformation circulating, mainly due to a few individuals sharing inaccurate information on other socials.

Regarding the gamification aspect on social media, we understand that it might not resonate with all segments of current users. However, for certain segments, gaming on social media represents an entirely new and engaging experience that they would be eager to explore.

In response to the challenges of content moderation, as you pointed out in the forum post, even web2 companies struggle with it. We understand that companies like TikTok, Instagram, and other big tech giants employ thousands, and in some cases, millions of individuals annually to review content and make decisions about its appropriateness on the platform. We believe that, with the right token incentive mechanisms in place, many users could become moderators themselves, thereby creating a micro economy within the Hot or Not ecosystem. Users could dedicate their free time to moderation and earn token rewards for their efforts.

While we acknowledge that our current moderation efforts might not match the standards of established web2 social platforms, we assure you that we are diligently working on improving every aspect of our business.

To address content moderation effectively, we are adopting a layered approach with two main components:

  • AI-based Text Sentiment & Video Analysis: This initial layer employs artificial intelligence to scan video and text content for explicit material, providing a first line of defense against inappropriate content.
  • User-Driven Proof-of-Stake Content Moderation: The second layer involves user-driven content moderation, which serves as a reporting mechanism for inappropriate content on the platform. This approach ensures that content goes through human review before being approved and posted on the global feed.

In addition to the moderation strategy, we are also considering implementing three different types of Feeds to cater to various user preferences:

  • Parental Control & Safe for Family Feed
  • 18+ Feed: No Nudity
  • SIN BIN: Explicit Content Allowed

All videos uploaded to the platform, after AI analysis, will initially enter the moderation feed. Moderators will earn token rewards for placing videos in the appropriate feed, and they will need to stake tokens to initiate and perform their moderation duties. Based on substantial votes from moderators within a certain time interval, videos will flow into the respective feeds.

We also plan to have a “SIN BIN” feed where explicit content can be accessed only with explicit user consent. This ensures that the community can decide which content should be kept away from general viewing.

To foster community involvement, we intend to offer bounties to community members who come up with innovative moderation ideas. We strongly believe that moderation should be a collaborative effort driven by the community, rather than being determined by a select few individuals.

After the SNS, we will open discussion forums to explore any further improvements or changes, and all decisions will be made through community-driven SNS proposals.

For more detailed information, please refer to our white paper or the provided screenshots below.

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This keeps getting lost :frowning:

“I am curious about the status of the name Hot or Not. It seems like a likely vector for future issues as a website with that name is well known, and is likely trademarked. Has the forming team looked into this or answered about this somewhere?”

*Not sure if this is relevant to the immediate swap but more for the future of the project.
It would not help if the sale ended and it immediately got into legal issues… so maybe another name change near term :wink:

@rishichadha30…

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