I’m not even near a Motoko expert, but a quick googling shows shat Motoko is able to catch errors just from the async blocks.
So if the process for
loop traps, we end up with a cancelled timer…
I’m not even near a Motoko expert, but a quick googling shows shat Motoko is able to catch errors just from the async blocks.
So if the process for
loop traps, we end up with a cancelled timer…