Dragginz Dataworld Progress Update

I will fight negativity with positivity! I will see the best in everyone. And I will give people the benefit of the doubt. And there’s nothing you can do about it!

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Bad @anon98822045 please stop spamming and stay on topic.
Happy @Mico?

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this must be why luke dugdale is still on the payroll

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@anon98822045 and @Thyassa Great update and Dragginz actually looks extremely promising.

How will Dragginz be monetized btw?

Is there going to be a monthly fee or only in-game purchases or something similar?

Will everything be charged in ICP?

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Free to play supported by NFT purchases.

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I want a Fiery Dragginz Sword :fire: :crossed_swords: :fire:

Congratulations Adam and Donna, you guys made incredible progress on Dragginz. The IC community is truly fortunate to have such innovative, talented and experienced builders like you. Thank you!

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The visuals and list of new features is amazing - would be really interested to hear about your application architecture.

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Well the back end is all custom, that is why it has taken us so long. We have build the Mimic Framework and a bunch of tools been building a framework and tools that can be repurposed across the whole IC. We also switch from Motoko to Rust pretty early on as we needed more granularity.

We are using Unity for the 3D engine.

At some point I am sure we can get some of the devs to explain what we are doing and how. For now we are just coding like crazy, making the best use of AI developments that we can and gradually hiking our way up that mountain.

When we get to the top, we can launch, then the real fun begins I guess as we can focus on game play, lore, new features because there will a strong foundation to build upon. That is the idea anyway :slight_smile:

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Thanks for replying Donna - really looking forward to seeing this when it goes live.

Sound very exciting. May I know how big is the team building the games?