# Is it possible to import a wasm file into a Motoko project?

**URL:** <https://forum.dfinity.org/t/is-it-possible-to-import-a-wasm-file-into-a-motoko-project/38503>\
**Category:** Developers\
**Created:** [December 6, 2024, 3:08pm UTC](https://forum.dfinity.org/t/is-it-possible-to-import-a-wasm-file-into-a-motoko-project/38503 "2024-12-06T15:08:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![galenoshea](https://sea1.discourse-cdn.com/flex023/user_avatar/forum.dfinity.org/galenoshea/32/15780_2.png) [@galenoshea](https://forum.dfinity.org/u/galenoshea)\
**Post date:** [December 6, 2024, 3:08pm UTC](https://forum.dfinity.org/t/is-it-possible-to-import-a-wasm-file-into-a-motoko-project/38503/1 "2024-12-06T15:08:04Z")

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I want to utilize some functionality written in rust inside my motoko project without having to call it in a separate canister

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**Author:** ![Vivienne](https://sea1.discourse-cdn.com/flex023/user_avatar/forum.dfinity.org/vivienne/32/29170_2.png) [@Vivienne](https://forum.dfinity.org/u/Vivienne)\
**Post date:** [December 9, 2024, 9:10am UTC](https://forum.dfinity.org/t/is-it-possible-to-import-a-wasm-file-into-a-motoko-project/38503/2 "2024-12-09T09:10:44Z")

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We have [this](https://github.com/dfinity/canpack) experimental(!) tool. IDK what exactly it does, but that’s the closest we have
