"Body does not pass verification" for Unity WebGL loading 98MB ML file from a child canister

Hi! I am trying to get Unity OpenCV working on IC. One requirement is to be able to load a large machine learning model from a .dat file, which I have successfully placed in a child canister. However, it seems that there may be issues loading larger files from child canisters? Please advise. Thanks!

Here are the errors

I think this is related to the certification of the canister, which i don’t think it possible for webgl builds. Try using the asset canister address instead (’…raw.ic0.app’)